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### Top Posts & Pages

- Turning 8-Bit Sprites into Printable 3D Models
- An Analysis of Minecraft-like Engines
- Ambient occlusion for Minecraft-like worlds
- Implementing Multidimensional Arrays in JavaScript
- Texture atlases, wrapping and mip mapping
- Meshing in a Minecraft Game
- Conway's Game of Life for Curved Surfaces (Part 1)
- Smooth Voxel Terrain (Part 2)
- Comparing Sequences Without Sorting
- Smooth Voxel Terrain (Part 1)

# Monthly Archives: January 2013

## Comparing Sequences Without Sorting

This is a post about a silly (and mostly pointless) optimization. To motivate this, consider the following problem which you see all the time in mesh processing: Given a collection of triangles represented as ordered tuples of indices, find all … Continue reading

Posted in Mathematics, Programming
24 Comments

## CommonJS: Why and How

As I said last time, I want to start moving more of my stuff into npm, and so I think perhaps today would be a good time to explain why I think this is the right way to go, and … Continue reading

## New Year’s Resolution: Post more stuff on npm

First thing, I’d like to help announce/promote a project which I think is pretty cool (but am not directly involved in) which is voxeljs. It is being developed by @maxogden and @substack, both of which are very active in the … Continue reading

## Shapes and Coordinates

In a previous post, I talked a bit about solid modeling and discussed at a fairly high level what a solid object is. This time I’m going to talk in generalities about how one actually represent shapes in practice. My … Continue reading

Posted in Mathematics, Shape Modeling
1 Comment