Monthly Archives: August 2012

What is a solid?

In this post, I am going to go into a bit of a mathematical digression about the fundamentals of solid modeling.  In a nutshell, solid modeling is the study of digital representations of physical shapes.  This was a hot topic … Continue reading

Posted in Mathematics, Shape Modeling | Tagged , | 1 Comment

Simplifying Isosurfaces (Part 2)

To briefly recap, our goal is to render large volumetric environments.  For the sake of both efficiency and image quality, we want to introduce some form of level of detail simplification for distant geometry.  Last time, we discussed two general … Continue reading

Posted in Mathematics, Programming, Voxels | 13 Comments