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Top Posts & Pages
- Turning 8-Bit Sprites into Printable 3D Models
- An Analysis of Minecraft-like Engines
- Meshing in a Minecraft Game
- Ambient occlusion for Minecraft-like worlds
- Implementing Multidimensional Arrays in JavaScript
- Texture atlases, wrapping and mip mapping
- Smooth Voxel Terrain (Part 2)
- Conway's Game of Life for Curved Surfaces (Part 1)
- What is a solid?
- Meshing in a Minecraft Game (Part 2)
Monthly Archives: August 2012
What is a solid?
In this post, I am going to go into a bit of a mathematical digression about the fundamentals of solid modeling. In a nutshell, solid modeling is the study of digital representations of physical shapes. This was a hot topic … Continue reading
Simplifying Isosurfaces (Part 2)
To briefly recap, our goal is to render large volumetric environments. For the sake of both efficiency and image quality, we want to introduce some form of level of detail simplification for distant geometry. Last time, we discussed two general … Continue reading
Posted in Mathematics, Programming, Voxels
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