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### Archives

### Categories

### Blogroll

- A Neighborhood of Infinity
- Amit's Blog
- Annoying Precision
- Azimuth
- Brandon Pelfrey
- cscheid.net
- Fiddlemath
- flipcode.com
- Gödel’s Lost Letter and P=NP
- h3r3tic's Grimoire
- Iñigo Quílez
- Jasper's corner
- Joshua Holbrook
- Max Ogden
- Paul Bourke
- Procedural World
- r/gamedev
- Sea of Memes
- The Universe of Discord
- This Week's Finds
- What's new
- wildbunny

### Top Posts & Pages

- Turning 8-Bit Sprites into Printable 3D Models
- An Analysis of Minecraft-like Engines
- Ambient occlusion for Minecraft-like worlds
- Implementing Multidimensional Arrays in JavaScript
- Texture atlases, wrapping and mip mapping
- Meshing in a Minecraft Game
- Conway's Game of Life for Curved Surfaces (Part 1)
- Smooth Voxel Terrain (Part 2)
- Comparing Sequences Without Sorting
- Smooth Voxel Terrain (Part 1)

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