Monthly Archives: July 2013

Texture atlases, wrapping and mip mapping

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Posted in Miscellaneous | 15 Comments

Ambient occlusion for Minecraft-like worlds

It has been a while since I’ve written about Minecraft-like games, and so today I figured I’d take a moment to discuss something which seems to come up a lot in online discussions, specifically how to implement ambient occlusion in … Continue reading

Posted in Programming, Voxels | 12 Comments