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Top Posts & Pages
- Turning 8-Bit Sprites into Printable 3D Models
- An Analysis of Minecraft-like Engines
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- Meshing in a Minecraft Game (Part 2)
Monthly Archives: July 2013
Texture atlases, wrapping and mip mapping
Today I want to write about what is probably the single most common question that gets asked regarding greedy meshes. Specifically: How can greedy meshes be texture mapped? One naive solution might be to create a separate texture for each … Continue reading Continue reading
Posted in Miscellaneous
17 Comments
Ambient occlusion for Minecraft-like worlds
It has been a while since I’ve written about Minecraft-like games, and so today I figured I’d take a moment to discuss something which seems to come up a lot in online discussions, specifically how to implement ambient occlusion in … Continue reading
Posted in Programming, Voxels
16 Comments